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FAMILY FUN FROM AGE 1 to 100
SPECTACULAR MULTI-LEVEL LASER TAG CENTER
EYE-POPPING OUTER SPACE THEMED ARENA
CUTTING EDGE RADIO LASER TECHNOLOGY FOR PINPOINT ACCURACY
MEMBER AND TEAM PLAY WITH MULTIPLE GAME FORMATS
STATE-OF-THE-ART SOUND AND LIGHTING SYSTEM
FAMILIES AND BIRTHDAY PARTIES
DELUXE SPACE THEMED BIRTHDAY ROOM IN BLACK LIGHT
PARENTS' "QUIET ROOM" FEATURING ESPRESSO & CAPPUCCINO MACHINE
FREE BROADBAND WI-FI
ARCADE GAMES AND AMUSMENT AREA
SOFT PLAY AREA FOR AGES 1-5
PERFECT FOR:
ANYONE SEEKING AN EXHILARATING ENTERTAINMENT ALTERNATIVE
SCHOOLS
CAMPS
CORPORATE EVENTS
SPORTS TEAMS
GRADUATION PARTIES
BIRTHDAY PARTIES
CHURCH GROUPS
OFFICE PARTIES
SCOUT TROOPS
AND MORE!
THE NORTH BAY'S PREMIUM STAND-ALONE LASER TAG CENTER
THE NORTH BAY'S PREMIUM STAND-ALONE LASER TAG CENTER. FAMILY ENTERTAINMENT. Kids fun in Sonoma County. Family activites near Santa Rosa, Rohnert Park, Sebastopol, Ronert Park, Marin, Sonoma County, California. It's better than paintball. Great for kids birthday parties and fundraising.
Family Entertainment for kids and children of Sonoma County and Marin County
Laser tag is a team or individual tagging activity where players attempt to score points by tazing targets, typically with a hand-held infrared-emitting targeting device. Infrared-sensitive targets are commonly worn by each player and are sometimes integrated within the arena in which the game is played. Since its birth in 1979, with the release of the Star Trek Electronic Phasers toy manufactured by the South Bend Electronics brand of Milton Bradley[1], laser tag has evolved into both indoor and outdoor styles of play, and may include simulations of combat, role play-style games, or competitive sporting events including tactical configurations and precise game goals.
Laser tag is popular with a wide range of ages. Laser tag is much less painful than paintball due to the lack of physical projectiles, while indoor versions may be considered less physically demanding because most indoor venues prohibit running or roughhousing.
There are dozens of different manufacturers of Laser Tag equipment, such as Delta Strike Laser Tag, LaZer Runner, Laserforce, Ultrazone, Laser Skirmish, Darklight, LaserStorm, LaserTron, Laser Quest, LaserTrek, LaserGame, Q-Zar, etc. Each system has somewhat different equipment design, mechanics, game play, and rules. Most of these systems are sold to facilities, although some have built their own franchises around their software, such as Photon, Lasertron and Laser Quest.
Arenas typically are large dark rooms lit by black lights with many walls or other obstructions to clutter the field. Many are multi-level or themed to look 'futuristic' or like an 'urban jungle' or other design. Laser Tag also exists in an outdoor incarnation played on fields similar to paintball.
At their core, laser tag systems typically use infrared signaling to track firing of the laser. In indoor play, a visible laser combined with theatrical fog typically provide the visual effect of firing, while having no actual role in transmitting the fire signal.
In all but the most basic of systems, the infrared signal sent by the laser when it fires is encoded with information such as the identity of the pack from which it originated. This coding allows for scoring and may also act to discourage interference from unauthorized devices in the playing area.
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Indoor equipment
Indoor laser tag is typically played in a darkened arena run by a commercial laser tag operator. The packs are tightly integrated with the devices inside the arena. The arena devices, and the packs themselves may be linked into a control computer for scoring and control over game parameters using radio equipment or infrared links. The game computer often serves to control other game effects and to manage player scores.
The dimensions of an indoor laser tag arena makes for close quarters, so there is a large design focus on performance and game play under these conditions.
Individual Laser Tag systems often develop active tournament scenes. Unfortunately, due to the business practice of manufacturers not owning sites, these scenes tend to last only a few years and are player-organized and run.[original research?] Ultrazone, when it had corporate-owned sites, ran tournaments up until about 2000. Laser Quest, with corporately-owned sites across North America, have operated the North American Challenge since 1995 and many local tournaments throughout the year. LaserForce has also maintained an international tournament scene for many years. LaserTron has also supported a tournament program for the past three years.[8]
LaserStorm may have the most successful tournament scene, as they have regularly held ongoing regional tournaments in Pennsylvania, Ohio, Colorado, Michigan, Florida, Kansas, California, Wisconsin, and New York for the past decade. The "LaserStorm National Championship" has also been played for over a decade, with the best teams from those regions traveling to one chosen host site every summer for a week long tournament to crown the yearly National Champions, and the best player in the country. The most recent Laser Storm National Tournament took place in Pittsburgh, Pennsylvania, in August 2009, with Pennsylvania team "Dump Shuttle" taking the 1st place title[9]. Darkzone (the Australian name for Ultrazone) has recently had its 10th annual National tournament also cementing it as one of the most stable competitions running in the world.
In 1999, Stratum Laser Tag, located in Mesa, Arizona opened as the World's Largest Technotainment Laser Tag Arena. The World's Largest title was given to Stratum by the president of the International Laser Tag Association. It is 13,000 sq ft (1,200 m2). on its ground level alone and 15 levels of 90 ramps, towers, and bridges reaching heights of 20 feet (6.1 m)[10][11]
In 2006, Laser Rock in Belleville, IL expanded their arena to become the current largest indoor laser tag arena in the world, at over 14,000 square feet (1,300 m2) spread over three floors.[12]
Armageddon[13], a multi-system tournament has operated since 2000 giving players of many diverse systems the opportunity to play against each other in 10 or more different systems to see who is the best "cross-system" player. The tournament was founded by Ricky Vega in Dallas, TX and changes location every few years. In 2000, 2001 and 2007 the tournament took place in Texas, in 2002, 2003, and 2006 it took place in Maryland, in 2004 and 2005 it took place in Ohio, New York and Canada, and in 2008/2009 it was held in the NY-NJ-PA region. Armageddon takes place every year on the week of July 4. 6&endash;8 teams of 8 players per team compete over a four day period on 8 different systems.